that sadly dead ends in two spots: explosion after the betrayer (I assume this is the death state but it'd better use a restart/undo prompt.) and terrified after the bastard; and loops rage after the murderer. (But the victory action implies this is the win state?)
These are your beginning attributes: cowardly wealthy unlucky healthy clumsy baffling smoke chattering; and best/fullest end attributes: courageous wealthy destined superior companions honed epiphany distilled focus cleansed defiled prayed bitten secret supplies artifact advice herbs sword plan ring gift oathtaker blessed buried burned haunted imbued. Most of the latter likely don't determine how you fare in the endgame; certain ones likely do or expand the options, but usually more than one option passes you. The only other 300-word game I'v ever played was little mermaids which was a lame nongame, so I didn't know what to expect here.