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As you leave the Main Hall, King Stevron, the King of nearby Century Castle, calls to you:
"I wish for you to go to Castle Mantru. There the evil wizard called Crimson has hidden the magical Amulet of Wisdom which he stole from me one week ago. If Crimson has the amulet in his hands for too long he will be able to use its powers to control the world!"
This adventure is part of the Eamon universe. Like all Eamon adventures, it is an RPG-style game, mostly using a two-word parser. Because Eamon is a modular system, you may bring a character and equipment from other adventures into this one.
EamonAG
This adventure isn't terribly sophisticated. It plays much like an earlier version of Eamon, with no hidden artifacts or locked doors to contend with, but it has the convenience of the shortened commands that version 6 allows. The descriptions and monsters are on this same level: short and simple but not exactly lyrical in their content. The 76-room map is laid out well enough, and the room names and descriptions list available exits, a definite plus.
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