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Second runner-up - IntroComp 2009
This is my first attempt at a game, so the code is pretty much a big mess. If/when I come back and finish it, I'll probably start from the beginning and write the code in a more organized fashion.
Selves is intended to be more of a story than a game, and as such there are multiple endings, none of which are "right" or "wrong". Further on in the game there would of course be more endings, and also a little bit of NPC interaction. There aren't really any puzzles, and though sometimes there isn't much around the PC, I attempted to allow the player to experience what is there as throughly as possible; therefore experimentation is encouraged, such as trying to take the moon, for example. This is most thorough in the first room, because later on in the game I had more to worry about such as objects that the player can take, fix, etc. Again, when I finish the game I will throughly implement the later rooms.
Even in it's unfinished state, there are multiple endings, some of which differ greatly from each other.
Feedback is greatly appreciated, so if you have played the game, please send me your thoughts at j.onnroger(at)gmail(dot)com.
What can you say? It's an Introcomp entry, so it's not finished. It's tough to write a fair review of something that isn't done because you have no idea whether what you experience will be the tenor of the game or whether it will change the further in you get. Honestly, all Introcomp entries should be thrown off this site because there are so many unfinished games here already, but if I tried to wipe this page, I doubt that people would let me.
Anyways, what you have here are three rooms and a quote box in the second one that won't go away until you type in another command. There's nothing new here but the concern for the characters is unusual. You have a sense that things matter and it feels like tragedy. I think this story could end up as a moderately good game, but I'm not sure how long it would be.