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1-11 of 11 The end justifies the means? In this game, they rarely seem remotely connected.
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| Direct link | Add a comment I'm fascinated by word puzzles. I was particularly fascinated by the one in part two of this game, where your inventory contains a certain number of words, the room contains a certain number of words, and you have to manipulate them in various ways to make certain phrases.
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| Direct link | Add a comment >INVENTORY - Paul O'Brian writes about interactive fiction So yes, the game is flawed, and it's also rather inaccessible, but it's still a stimulating experiment in avant-garde IF. It was nothing like any piece of IF I'd ever seen, and that's what I liked about it.
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| Direct link | Add a comment - thecanvasrose, August 21, 2019 - Cory Roush (Ohio), August 1, 2017 - branewurms, June 28, 2016 2 of
2 people found the following review helpful:
Utterly bizarre surreal game with word manipulation and talking items, February 3, 2016by MathBrush This is one of the weirdest games I have yet played. You are thrust into a room where every single object speaks. After talking to them, you are placed in a puzzle where you can physically manipulate the words in the room description. After that, you enter a bizarre world with doll-like humans you can move around, undress, and interact with. Then a bizarre maze, and finally a nonsensical last world with bizarre symbology. Was this review helpful to you? Yes No Remove vote | Add a comment
- Adam Biltcliffe (Cambridge, UK), May 10, 2015 - Relle Veyér, March 1, 2012 3 of
4 people found the following review helpful:
Compelling puzzles in completely disjointed scenes, March 31, 2010by Danielle (The Wild West) This is a hard one for me to rate, because in some areas it really excels, while in other areas it falls flat. Was this review helpful to you? Yes No Remove vote | Add a comment
Baf's GuideAbstract and surreal little game. The first scenario--in which you interact with a variety of inanimate objects, most of which have complex relationships with each other and highly distinct personalities--works very well; the implementation is thorough and the whole thing is imaginatively done. After that, things tail off a bit--the puzzles get rather obscure and the implementation becomes rather slipshod in parts. Still, the first scene alone makes this one worth trying. -- Duncan Stevens
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