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About the StoryA racing game using ASCII graphics with 31 different levels. Colours, controls and game speed may be customised, and real time mode can be turned on or off. Entered in the C-40 competition (which limited game sizes to 40K). Doesn't use the standard I6 libraries. Game Details |
Shade, by Andrew Plotkin Average member rating: ![]() "A one-room game set in your apartment." [--blurb from Competition Aught-Zero] |
Enlightenment, by Taro Ogawa Average member rating: ![]() "The intrepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure. The author recommends this for people who grew up on Zork II and Advent, and begs people... |
Voodoo Castle, by Alexis Adams and Scott Adams Average member rating: ![]() The Count has fallen victim to a fiendish curse placed on him by his enemies. There he lies, with you his only possible hope. Will you pull off a rescue, or is he really down for the Count?! [--blurb from The Z-Files Catalogue] |
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Abuses of the IF engine by mjhayes
Although various interpreters were written to facilitate play and creation of interactive stories, it should be obvious that some people would find ways to write computer games using the various aspects of the interpreters.