Despite the probably-annoying prolixity of most of my reviews, I don’t have a lot to say about Sound. It’s a vignette-driven game with choices determining which bits of the story the player sees. The player mostly makes choices on behalf of some sort of doctor interviewing someone named “Orange” about her experiences and opinions on a course of treatment, though the perspective sometimes shifts between the two.
I found the presentation somewhat oblique, which I believe is often intentional, but is also sometimes down to some awkwardness of language that may not have been. Orange’s speech is often interrupted with dashes, which may be indicating a stutter or other nonstandard speech pattern (it appears that the treatment may be related to this). But there are also sentences like this, where she recalls being a barista: “I did not re-realize the complexity with the customization of the or-orders.” Or this line, after the player character asks about whether Orange plays a musical instrument: “You assumes she has the musical spirit in her as a maneuver.”
I’m not sure whether or not I reached the real ending. I hit a certain point where a passage kept generating new words, and new links, which in turn generated more new words. It was kind of lovely, almost a polyphonic catharsis or collapse (Spoiler - click to show)– there’s an implication in the text that Orange is rejecting the course of treatment, which is trying to turn her voice into something it’s not – but I wasn’t sure whether I was missing something and it should have been possible to progress past there.
All in all a memorable, if somewhat mystifying, game, though I really enjoyed the ending if ending it was.