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About the StoryAn accident to a carriage and mail coach strand a group of strangers in a desolate stretch of coastland. The only source of shelter is an ancient, rambling estate, where neither servants nor master appear to be at home. Game Details |
Blood & Laurels, by Emily Short Average member rating: ![]() It's the eight hundred and twenty first year of the city of Rome, a year of bad omens and unrest. The Emperor is bloodthirsty and watches keenly for anyone who might be trying to overthrow him. The grain dole is running out and the... |
Technically advanced IFs by doppioslash
IFs that use bleeding edge programming techniques to generate the story/writing
Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...
AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...