The Temple of Shorgil

by Arthur DiBianca profile

2018

Go to the game's main page

Member Reviews

Number of Reviews: 5
Write a review


3 of 3 people found the following review helpful:
A beautiful limited parser example of minimalism and abstraction, March 6, 2019
by MathBrush
Related reviews: about 2 hours

This is a fairly lengthy game (including bonus material) that uses the limited parser format. The majority of the game involves compass movement and TAKE-ing and PUT-ing.

The overarching theme of the game is that you are in a temple filled with stories, each of the stories relating to a puzzle. The puzzles are all based of a single simple mechanic, probably simpler than anything DiBianca has used before. However, it quickly becomes more complicated.

It's almost like a testament to the power of binary. TAKE/PUT, like 0 and 1, can become anything in combination, including language, numbers, etc.

The only thing keeping it from being a perfect game to me is the way that the game is so divorced from emotional investment. This is a game for philosophical and logical contemplation.