Note: This review was written during IFComp 2024, and originally posted in the authors' section of the intfiction forum on 22 Sep 2024.
This is a tightly written parser game, where you have to use a time loop to change things and get to a good ending.
There’s a lot to like. The relationship your main character has with their partner is well depicted. And the core puzzle is a good one. Locations are lightly but well implemented.
However I think it could have done with a bit more polishing. Maybe more time for playtesting and development could have elevated it even greater.
I had several instances where synonyms were not recognised and it was rather fight the parser on occasion.
I also found the story movements odd at times. A bit more smoothing here might help.
I think there are multiple endings? I got one but am not sure if I could have got many others, or if my conversation choices earlier had committed me. Unfortunately though there is a partial hints system (thanks!) it isn’t fully comprehensive, and doesn’t e.g. list alternate endings. Why not expand that hints section more? And the walkthrough just indicates one ending, the one I got.
So an awful lot to like, a really strong puzzler game with a neat core idea. But more polishing and playtesting could have made it brilliant.