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|Average Rating: |
Number of Reviews: 1
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Time to completion: 20-30 minutes
This game reminded me strongly of porpentine's Ruinness, with its multiple protagonists and deliberate strangeness. Like porpentine's worlds, institutions are mostly faceless, cruel, unsentimental; mystic symbolism is commonplace; place details are but sketched out.
Here, you attempt to stop the end of days. There's no narrative conflict more often thrown around: after all, what bigger stakes could there be besides the end of the world?
Heretic Pride's view of the apocalypse is intimate, gentle. There is less of dramatic world-saving, more conversation. Who do you miss, one character asks. How was your childhood. Heretic Pride is a phlegmatic/melancholic read, with a focus on building a spare, gentle mood.
|creak, creak, by chandler groover|
Average member rating: (32 ratings)
"You have to look." 111 words. Made for Porpentine's Twiny Jam.
|Photopia, by Adam Cadre|
Average member rating: (544 ratings)
"Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together."
|Not All Things Make It Across, by Bruno Dias|
Average member rating: (7 ratings)
All around the city now, parties are taking place. It's been a hell of a year, emphasis on hell. But tonight, there are other things you have to do. The end of the year is a threshold. And like all thresholds, not all things make it...