Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 |
One of my earliest memories is playing Transylvania late into the night (er, early evening, since I was probably 7 at the time). The game is ludicrous (goblins, aliens, vampires, werewolves, etc) but somehow remarkably enjoyable. This is one of those games whose philosophy is "story? continuity? what's that?", with the end result being that you never know what surprise is coming next (okay, so you're supposed to rescue the princess Sabrina - I guess that is story, but most of the game has nothing to do with that). And what can beat the graphics drawn right in front of you as if a hyperactive child sits inside your monitor with a pen?
Note: I much prefer the Apple II version of this game to the ugly MS-DOS version, so I recommend that you search for that if you are interested in this game.
A mixture of traditional horror and fantasy motifs, with a flying saucer thrown in for good measure. The princess Sabrina lies ensorcelled in a vampire's castle, and will die at dawn unless you can rescue her. Features graphics that get stroked in as you watch, and which were considered quite good in their day. Fairly small, two-word parser, easy puzzles, monsters that wander around at random, and a time limit on the whole game. The original documentation is unavailable, but the off-disk copy protection is contained in the file trans.clue. There are at least two versions of this game, with some slight differences in the puzzles.
-- Carl Muckenhoupt
Page 6
Transylvania
"Velcome to TRANSYLVANIA! Von't you please sign the guest register? ..." That sounds like a reasonable request. You sign your name.
"And your next of kin?" Oh, oh! You don't like the sound of this, but you type in your next of kin's name nevertheless.
"Far away a clock strikes 12..."
You have just begun playing Transylvania. The object of the game is to find and rescue the Princess Sabrina before dawn. If you're an old, die-hard Adventurer, then you've probably rescued more Princesses than most people have had hot dinners. One more should be a piece of cake, so you set off full of confidence.
See the full review
Non-Infocom games of commercial era worth playing by tekket
What commercial games published between 1980-1993 other than those by Infocom do you think are worth playing?