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In Intruder, you take the role of an unsuccessful and highly indebted private eye, or, in one word, a loser. And what makes things even worse, your bank manager threatens to distrain upon you if you don't pay at least a part of your debts within a few weeks time. Then, a mysterious stranger turns up in your office, offering you a case. A job in France, by the sea, a burglar's job, a job you simply can't reject. Because if you do, you'll indeed lose everything.
[--blurb from The Z-Files Catalogue]
SPAG
The frustration factor is all the stronger because there's plenty to like about Intruder in other respects. The backstory is well done--it's rare that you have a PC with such a thoroughly defined set of motivations--and there's an actual reasonably believable plot. The characters--you and the woman who hires you, and to some extent her husband--come across very effectively; the author spends enough time developing each character to make them understandable and not caricatures. The setting itself is well described without excessive detail, and most of the objects and locations make sense. The tedium distracts from the story, unfortunately, and the logistical-planning aspect makes Intruder less a story than a set of tasks. In short, the story of Intruder has plenty of promise, but the implementation of the puzzles gets in the way.
-- Duncan Stevens
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