This has been delightful and fun, although a little tedious to navigate.
This is a common problem on hypertexts that tries to use model world and navigate locations. Just like in howling dogs, the feeling is: where I should go to advance the plot? What link or list of links should I press to advance the story?
This issue constantly gets in the way of the enjoyment of the story, being all the time micro-stuck.
It has the sense to leave the player agency of exploring the model world when the script is linear? Hmmm.
The execution and style are very fine, with a very beautiful choice of font and color. I had trouble with timed passages (as others players), but on the contrary: I felt they were well-timed most of the time (probably this was already fixed by the author) but, I missed one or two passages due to a very short timed fade out. I would prefer an ugly and common <--- back link instead of this commodities, that... as we have seen, could fail from time to time, or from circumstances of the reader.
Anyway, I think this is a really fine piece, so it is 4 out of 5 stars, just for *that* problem.