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Sitting in a cramped theatre, irritated that your partner apparently hasn't turned up, you are strangely intrigued by a current of air. It will lead you to a place very different from your own familiar surroundings...
[--blurb from The Z-Files Catalogue]
v.11: 04-Apr-2025 21:11 -
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v.10: 28-Dec-2024 01:49 - David Welbourn Changed download links | |
v.9: 30-May-2023 23:22 - JTN Changed external review links | |
v.8: 02-Sep-2022 20:03 - Zach Harper Changed publication date | |
v.7: 01-Jul-2020 09:13 - Zape Changed external review links | |
v.6: 09-Sep-2019 17:10 - Nathan Changed development system | |
v.5: 22-Sep-2013 16:29 - Edward Lacey Changed external review links | |
v.4: 07-Nov-2010 01:22 - Zarf Changed author | |
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v.3: 05-Apr-2008 13:39 - Emily Short Changed external review links |
v.2: 11-Mar-2008 21:40 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
IF-Review
This is the kind of game where you not only have to read each piece carefully and thoughtfully the first time, you also have to stand permanently apart from what's going on. You're doing things that make no real logical sense -- by the hundred, it seems. Graham Nelson's Player's Bill of Rights is triumphantly defied by some of the acts of intuitive leaping, save-and-restore decipherment, and hindsight required to get through the game properly. Even so I only managed with liberal use of Lucian Smith's Invisiclues and suggestions from friends on ifMUD. As Duncan Stevens says in his recent SPAG review of the same game, _So Far_ works thematically, but the plot doesn't entirely make sense.
See the full review