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Play minigames to get your airship flying, tour the skies, and see what mischief is going on up there.
Champion of the Skies:
Sarah Adams
An Exercise for the Reader
On the surface Skies Above is a different sort of game than the limited-parser puzzlers we've seen from Arthur DiBianca in the previous three IFComps. Yet in some important ways I don't think Skies Above actually is all that different from Arthur's previous work. In fact, both the similarities and the differences between Skies Above and Arthur's last three IFComp games have convinced me that one of Arthur's overarching goals as an IF author is reducing the unfriendliness of the parser.
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The Gaming Philosopher
iBianca has clearly drawn inspiration from Superluminal Vagrant Twin, giving us a world of free movement between lightly implemented locations, limited tasks that can be performed at each of them, and a grind towards a large amount of currency. There are differences with SVT too, the two most important of which are that Skies Above is based around minigames that all involve timing or sequence; and that Skies Above is a time management game, in which you have to figure out what the most economical assignment of tasks in any given day is going to be.
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