Intake is a very short hypertext piece about being a mental health patient and unsatisfactorily answering some initial questions from a patronising doctor. It's okay as a brief emotional sketch, and it has a poetic rhythm about it that's felt if you play a few times. But as an interactive piece representing this situation, it's too simple to make an impact. The main effect comes from the good idea of putting the player in a seat of powerlessness to emphasise that powerlessness (only the doctor gets to speak). Intake fares best if considered only for that effect. Thinking about a few answers you can make to the doctor's questions, and ones you specifically can't make, which I sometimes didn't understand, led me into a state of protracted querulousness. Am I supposed to be playing a marginalised character, or a not-marginalised character being treated as if I was marginalised? Am I specific or not? Besides, can anyone actually quantify how marginalised I am or should be, especially if I am fronting up with mental health problems?
I think troubles are hard to avoid in general in short IFs with frontmost political content. The moment such expressions take interactive form, they need to be able to stand up to a fair bit of scrutiny in the same way that rooms in IF games need to be able to stand up to sufficient player interaction. Intake will not stand up to scrutiny beyond its basic expression that it sucks to be in this position if your system is crummy and the particular doctor you are seeing is appalling. In which case, you obviously need to find a different doctor, preferably a good or great one, and/or persist – my words, not the game's. Also, if Intake's outro did mean to badmouth Cognitive Behavioural Therapy (a badmouthing I would dismiss) I think it undercut itself, since it's obvious that any doctor who would prescribe the same treatment for every problem is a fool.