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Affairs of the Court: Choice of Romance

by Heather Albano and Adam Strong-Morse

2010
Romance
ChoiceScript

(based on 13 ratings)
2 reviews18 members have played this game. It's on 13 wishlists.

About the Story

Plunge into court politics and change the course of history, or pursue a love affair that rocks the kingdom to its foundations!

"Affairs of the Court" is an epic interactive fantasy novel by Heather Albano and Adam Strong-Morse. It's a tale of romance, deception and court intrigue, where your choices control the story. The game is entirely text-based--223,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.

Will you play as male or female? Gay, straight, or bi? Match wits with the schemers of the court, or play your suitors off each other? Will you find true love? Gain a crown? Lose your head?

Ratings and Reviews

5 star:
(2)
4 star:
(3)
3 star:
(5)
2 star:
(3)
1 star:
(0)
Average Rating: based on 13 ratings
Number of Reviews Written by IFDB Members: 2
4 of 4 people found the following review helpful:
Pure power fantasy in a Renaissance setting. Magic, manipulation, and romance, July 29, 2020*
Related reviews: about 2 hours

This game has quite a bit of history behind it. It was the fourth Choice of Games title, when they were all named 'Choice of' (the ones before it being the Dragon, Broadsides, and the Vampire). A year later, it received an update with an entire new chapter, and then another update.

It's power fantasy in its purest form. You are young and gorgeous and everyone wants you, including the king/queen. You can choose everyone's gender in the game and due to magic any two people can have a baby. Tension in the kingdom is preserved, though, by replacing gender with magic. The type of magic you are born with determines who can rule.

Every choice you make has massive consequences. You are constantly romancing someone or making backroom deals or starting a war or revolutionizing the system or jousting in a tournament. I found it very similar to Sims in the way you can meddle with everything and everyone.

Being so early in the history of the company, it has a lot of odd quirks. It has three major paths you can choose, but only one leads to the updated content, the others ending with your old age and death after seeing only a third of the content. There is a lot of customization of your appearance that ends up not mattering. Some of your bases stats are rarely checked. There are a lot of binary choices, and there are several 'huge list' choices where you have 7 or more choices. The narrator comments on your choices to you directly, something I only remember seeing in Choice of the Dragon.

The game is full of the eponymous affairs. I do not support affairs in real life, but this is a fantasy, and more than that, it's a fantasy that shows the real-life problems, jealousies, and conflicts that are the natural consequences of affairs. I think it's worthwhile to play and fun, to boot.

* This review was last edited on July 30, 2020
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Not quite a romance game, June 26, 2025

Ever since the first book, I had always felt that Choice of the Consort or Choice of Court Intrigues would have been a better name for this game. There is technically romance here, but it's just not very romantic.

As the son/daughter of an impoverished noble family, it's up to you to find a wealthy suitor to bring your family to a better financial place. Like Choice of Broadsides, you have four major stats, and can pick your strongest and weakest ones.

Still, you have a choice of three suitors, broadly described as another impoverished noble who wants love, a wealthy merchant who wants a spouse, and the ruling monarch who is married but is looking for affections elsewhere.

I didn't like the first character at all, and she reminded me a lot of that forced RO in the original Heroes Rise. She was clearly meant to be the 'true love' character, but I didn't feel that way about her at all.

The second character is actually more interesting, and has some surprising depth to her. On the surface, she is trading her wealth for your influence, but you find that she's affectionate and wants to love you as well, just that she isn't quite good at doing it. Still, if you pick this route, the ending scenes are adamant that you have traded happiness for money and thus suffer for it.

Being in some kind of relationship with the third character is necessary to advance beyond the first book. Otherwise, the story is considered 'finished'. This route does bring in some elements of thrill from doing something illicit, and is an interesting depiction of how one trades away principles and propriety for power (and maybe love?) If you survive to the end of the first book, the next parts of the adventure are about navigating court intrigue and power struggles.

The game is well written in general, but the main problem is that each RO is broken down into a different type of objective and motivation. A true romance game would have had three characters with three different types of personalities which make them stand out in their own way, but here, it's all about the mechanical motives for marriage. The game also is quite forceful about the outcomes of each RO choice, without really letting you explore whether you could have made that relationship different. (It was supposed a practical marriage, but maybe you could have found love in it?)

If you want a game about court intrigue and power struggles rather than romance, this is it.

Meanwhile, I'm thinking there should be other ways to help my impoverished noble family. Maybe by joining the army as an officer, being a merchant, getting a job as an academic or something. I mean, why not? I have the stats for it. But for now, marriage is the only option.

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