This PunyComp game has you, a person with extremely good hearing, wandering around town in an attempt to stop a witch later on.
The game has a compact map with relatively few items per location. It has the traditional parser pattern of 'find either a solution looking for a problem or a problem looking for a solution and bring them together'.
It has amusing parts. My early death at the hands of my eventual nemesis was funny, and the response to my first UNDO was very funny.
There are a bunch of side plotlines which are quickly introduced and then quickly resolved. The fog and the tree in the graveyard, the doghouse, Mrs Green. The fact that the (ending spoiler) (Spoiler - click to show)actual witch was exactly who we thought she should be. Every thing in the game is smoothly implemented and the little story bits work, I just wish it was more of a coherent whole. (Spoiler - click to show)What connection is there between the witch, the priest, and the graveyard?
I appreciated the customized responses to actions and the smoothness of many of the puzzles; the mechanics of the game were a pleasure to play.
There's a time limit which is clearly stated early on. It is very generous.