Mercy

by Chris Klimas

Science Fiction, Slice of life
1997

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Number of Reviews: 3
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3 of 3 people found the following review helpful:
Nice story, but somehow it didn't really click for me, September 10, 2013

As mentioned in reviews, this game is more an "interactive story"; it is plot-heavy and doesn't have any puzzles. The setting is pretty original, and although I would have liked to know more about this outbreak, the fact that the plot develops around something way different is not a big deal. This plot is indeed interesting, and it's a nice story to tell; the pacing is well-done, as well as the gradual reveal. I don't mind being more or less guided into a story if that story is good, and in that case it was well-done (however, I felt like I had no control over the story by the choices I make, contrary to other reviewers - sure, paths fork at some point, but then merge again one scene later).

The main problem I had with this game is that I think I didn't really understand it the first time. Most notably, I think I got too distracted by what was happening in the computer to see that the character was actually having a realization that was changing his course of action (and to be fair, this big realization is expedited in about 4 sentences). I just thought (Spoiler - click to show)the PC had been having an affair with Leslie - or does he? I'm confused.. I also didn't connect the characters together, so I didn't really understand what happened until it was laid out explicitly in front of me. I did find all the endings, or at least I think I did, but they didn't really click emotionally for me; the writing was a bit trite and the implications of the actions weren't presented or were too subtle to have any emotional impact on me; I did feel the ending was a bit abrupt. So all in all I don't know if the game's really to blame : maybe it was attempting to be evocative and subtle and I just didn't understand what it meant because English isn't my native language!

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