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Trapped inside the mysterious Bermuda Triangle, you find yourself lost in the depths of despair. Only you can save yourself and the crew from oblivion.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
Some of the descriptions on the ship are good, but the story's too rushed to be able to build up any tension. As it goes on it starts to fall apart more, as though the author made it up as they went- some things aren't resolved, the story abruptly changes direction, and it finally just suddenly ends... and the characters' reactions aren't that believable.
There are some multiple choices that randomly kill you out of the blue with some weird unrelated occurrence.
This was a disappointment after recently playing The Axolotl Project, and to be honest this is the sort of thing I was more expecting from a twine game.
The writing is.. readable. The story is a bit of a mess, jumping in places without explanation (for instance, when you reach what I assume is a "death" end scene, you immediately jump back to the previous decision, allowing you to enter an infinite loops of choosing the same option if you like) and at one point apparently either all the way to the beginning of the entry into the triangle, or randomly into a completely different vessel doing the same thing... I couldn't tell, which to be honest says a lot about how evocative the writing is of the setting.
Worse than that though is the pacing. There is no finesse to the pacing in this story - it starts at full throttle (Oh my god, fog! We're entering the triangle!) and just stays there (Turn right "Oh my god, it's a hatch!"). The whole reading experience then feels like a rush, there's no time to build up any atmosphere beyond annoyance, and consequently very little engagement with the game itself.
To be fair, it might get better. I didn't play all the way to the end, it just didn't appeal enough. Your mileage may vary.