External Links

Windows PC Edition (2020)
Windows Application (Windows XP and later) (Compressed with RAR. Unpacking tools are available for most platforms - see Wikipedia for pointers.)
Mission.zip *
Amiga Application
mission.zip *
Requires a TADS interpreter. Visit IFWiki for download links.
Walkthrough and maps
by David Welbourn
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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The Mission

by Jim MacBrayne

Cave crawl

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About the Story

A quest for a shoelace? Well, there's a lot at stake here...and it's up to you whether or not you win the bet and succeed at your mission. [blurb from The (Other) TADS Games List version 1.2]

Originally published as a HiSoft BASIC game for Commodore Amiga in 1990.

The TADS port dates from 1995.

In 2020, the original author produced a new version for Windows PC using QBASIC64.

Game Details

Editorial Reviews

Baf's Guide

Seek the Toothpick of Quetzlcoatl [sic] to settle a wager. An eclectic environment neatly divided into small, internally consistent areas, some more whimsical than others, bound together by a central area. Lots of "filler" rooms. Pedestrian puzzles. Giant mushrooms. Uses flashbacks to fill in the minimal plot. Always save your game before striking into new territory - you may lack the equipment necessary to return.

-- Carl Muckenhoupt

The portal turns out to be the gateway into several other scenarios, making this a good-sized adventure - and I haven't finished it yet. Part of the enjoyment of The Mission is derived from working out what order the portals should be tackled in, and part is from revelling in the marvellously detailed descriptions which are as good as always.
-- Sue
See the full review

The Jim MacBrayne games
There's even a sense of dramatic progression at times-- particularly in The Mission, where your quest for the toothpick of Quetzlcoatl (really) is periodically interrupted by scenes out of some old boys' club, where the potentates who commissioned you with the quest speculate on the chances of your completing it. It's a cinematic device that I'd never seen in IF, and it's used to great effect here. The problem is that standards have changed since MacBrayne wrote these games, and even well-written puzzle- fests don't elicit much more than a yawn anymore--even when they don't have the game design flaws that these have.
-- Duncan Stevens
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This is version 7 of this page, edited by Strident on 22 June 2020 at 4:49pm. - View Update History - Edit This Page - Add a News Item - Delete This Page