A concise, effective story with a couple of twists and interesting narrative mechanics akin to Common Ground.
It wouldn't work as static fiction. The player has to make choices without having full information and not knowing what to expect next - this experience is important in presenting the character of Nora Curtis. The plot structure doesn't just serve to tell a punchy zombie apocalypse tale; States of Awareness is also about personal relationships, and our current pandemic, and other things.
On my first playthrough, I got the most positive ending - but didn't realize it was the best for the characters until I replayed the game.