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1-4 of 4 1 of
3 people found the following review helpful:
![]() by E. W. B. Chemistry and Physics wants to have both story and puzzle. What it has is an overly long introduction followed by an easy puzzle. The main character is supposed to be chased by someone, but this looks like it was added so it's less obvious it's a mediocre escape-the-room. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
1 people found the following review helpful:
![]() by MathBrush This Ectocomp game was a speed-IF, but it turned out really well. An abusive boyfriend chases you into a laboratory, where you have to run around in the darkness, hiding, distracting, and trying to get out. Was this review helpful to you? Yes No Remove vote | Add a comment
3 of
3 people found the following review helpful:
![]() by verityvirtue (London) When you agreed to meet him, you thought it would all end amicably. That you could go away and close this chapter of your life. Instead, you're now running from him. Bad news: no cell phone reception. You can't call for help. You're stuck. Good news: this is familiar territory. This is your lab. Can you get out of this alive? Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
1 people found the following review helpful:
![]() by streever (America) I'm slightly biased against twine style games, but this is done well, and feels more like a traditional parser-based IF in the interaction and mechanics of the central puzzle. Was this review helpful to you? Yes No Remove vote | Add a comment
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