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5 of 5 people found the following review helpful:
Coming of age in a stark landscape, August 6, 2020
by verityvirtue (London)
Related reviews: melancholic

This review is based on the current version, not the IFComp version.

Dull Grey is a coming of age story in a mechanised, stark landscape with the aesthetic of Soviet fiction. The story universe is dominated by the Progress-program, but it seems to have little sway in the towns we venture through. To them, the Progress-program is a distant mandates and forms flashpoints for ideology; the decision-making power does not lie with them.

The game itself is visually gorgeous, with just enough descriptive writing to sketch out a deserted depot here; a village house there.

Handling the choices was simply and very well done. You technically only ever have a binary choice between two professions. Neither seems good. The lack of choice is by design - and to good effect. There is a bit at the end which reveals the true scope of the game(Spoiler - click to show), rather like Caleb Wilson's The Northnorth Passage (I hope this isn't too revealing!). It also divulges the percentages of players who found certain endings, and looking at contemporaneous reviews, I'm starting to wonder how true this is.

This game piqued my curiosity in many ways, and was surprising in the best ways.

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