The Solstice Sovereigns of the North

by Natrium729

2020

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1 of 1 people found the following review helpful:
"But what if the days DON'T get longer this winter?", January 9, 2023
by Andrew Schultz (Chicago)
Related reviews: Adventuron 2020 Christmas Comp

SSoN's title does sound a bit ponderous, but fortunately, that doesn't carry over to the game, which has a great premise. The Summer Solstice Sovereign has refused to wake up the Winter Solstice Sovereign of the North, and until he wakes, the days will be very short and, I assume, cold. This comes to you in a dream. There's a ritual to perform. There's even a romantic interest. It all fits together quite nicely at the end.

SSoN isn't a huge game, with seven locations, and one is locked at the beginning. That's where an archaeologist lives, and you sort of have a crush on her. She helps you later on. But in the meantime, you need to find a way to cross the lake to get to the ritual site, and you're worried people may not believe you. Once you do, and you solve another puzzle, a neat cipher is revealed. Some suspension of disbelief is maybe required, here. You have about ten items in the cipher, which makes for a puzzle translating the ancient text that tells you what to do. And yet the puzzle was satisfying once I put this aside. The ritual isn't complicated or disturbing at all--you just need to find two items and use one semi-standard verb.

So SSoN feels like standard puzzle fare in some ways. And the puzzles do feel a bit puzzle-ish. One item I thought I had rendered useless turned out to be useful, but the in-game hints (I used them a few times--they work well) showed adventure game logic applied, sort of. The TLDR is, every location has a use. And there's one irregular verb that's semi-obvious for another item. There are two items that fuse together, as well, and while the actual combination was a slight stretch, it fit in well with the story. The location pictures similarly don't have a ton of detail--they remind me of Apple low-resolution graphics--but they adjust nicely when you move stuff around or even find or take an item. I don't know how difficult it is to adjust graphics across game states in Adventuron once, but having it work across the game is a nice progress gauge.

In the end, you get the girl and help the Winter Sovereign. I noted that English was the writer's second language, and this showed in obscure ways. It's a case where the translation is logically correct but, well, safe. It doesn't try any tricks, so sometimes the writing seems a bit pedestrian. I'm left feeling this would probably be a sharper, more colored-out story in the writer's native language. Parts feel on-the-nose. But the big idea is original and well-executed and very satisfying. So SSoN shines as not being like the usual "find and give gifts" which I've also enjoyed very much in the Adventuron 2020 Jam. Instead, it reverses something that we probably all wondered about as kids. What if the days don't get longer this year? We understand the physics, as adults, but SSoN reminded me of those fears and more. It also leaves open another angle, where maybe people try to summon bad magic to keep days extra-long, and you need to prevent that. I wound up thinking about that a lot after SSoN. I'd definitely play a game like that from the author.

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