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In the 21st century, all electrical power in the United States is generated by a single huge nuclear fusion reactor, the Powerstar, placed in orbit safely away from living things and saboteurs. The power is then transmitted to local communities by means of a vast array of microwave transmitters.
Unfortunately, the one man crew of the Powerstar seems to have had a bad bout of cabin fever, and the only message from him in the last week consisted of a facsimile of a Jack Daniels whiskey bottle label.
You are the alternate engineer for the Powerstar, and the government has summoned you to active duty. Your mission is to save the vital Powerstar from this nut.
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Technically speaking, Powerstar is one of the most innovative Adventures to come along in a long time. Pandora Software have managed to cram the whole Adventure into a 16k cartridge! The biggest advantages of this are that it is simple to use (no need to muck about with backups of copy protected disks), it boots instantly and there are no lengthy pauses for disk access during the game. The biggest disadvantages are that the graphics are terrible and the vocabulary is too limited to allow for an enjoyable game.
Powerstar uses a split screen format with graphics at the top and text at the bottom. The graphics data for the various rooms has been compressed (to save memory) by defining individual elements such as tables, chairs, beds, windows, gratings, robots, etc. In this way, a room can be drawn by (say) starting with an empty room and adding a table, two chairs and a window at pre-defined positions. Each room is made to look unique by using different combinations of the individual elements and using different colours.
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