The most unusual ChoiceScript game I've seen so far: there are no RPG elements and stat-balancing at all, only puzzles to solve.
A child gets transported into a fantasy land and has to answer a series of riddles to return home. The riddles are mostly classical ones and can serve as an introduction to some common puzzle types and themes; I especially liked the riddle about goldfishes - a homage to Fibonacci's Rabbits. (Several puzzles can also potentially give children an introduction to the joys of brute-forcing.) The characters are cute and provide some entertainment between riddles.