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About the Story
Mélange d'escape game et de fiction interactive.
5th Place - French Comp 2023
|Average Rating: |
Number of Reviews: 2
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A word to the wise: when you’ve been holed up in a security bunker for months, it’s not the best idea to read the “Survivor’s Guide” that came with the purchase of your bunker. Apparently it goes on and on about adopting a new routine and focusing on your breathing and nutrition, to settle into life on 50m² of habitable (under)ground.
It’s like listening to the idiot on stable ground yelling at you not to look down while you’re in the middle of the tight-rope above the 400ft ravine. It can make you a bit nervous.
In Retour vers l’extérieur, changing the PC’s mood is a prerequisite for progress. As the player, you need to rile up your character, stoke the fire and re-awaken the lust for life on the outside.
For a game that attempts to put the player squarely in the PC’s shoes, I found there were some severe gaps in the experience. You have to search the bunker and the database of the computer for passwords and secret compartments. But the PC themselves installed those security measures, only a few months before.
Presumably, at the point in time where the game begins, the PC has already entered a state of such apathy and mental detachment that adventure-related amnesia has set in. But that is me as the player trying to fill in the gaps…
Ignoring this, the game has a seriously claustrophobic escape-room vibe going on. The writing is clear and descriptive, the puzzles are well-balanced. I found the pacing through the different stages of the PC’s mindset very effective.
The UI is well-designed, a natural addition to the themes in the text. It smoothly draws the player into the game-world without distracting you with too many bells and whistles. The bells and whistles there are (background noises, a customisable musical theme you can find in the database, a few pictures in the appropriate places,...) are nicely integrated and add a great deal to the atmosphere.
A good game. I enjoyed working out the mechanics and the passwords of the bunker. I did not feel emotionally connected to my character, but the overall atmosphere made up for that.
This game was real surprise for me. I was looking for something short to play in the French Comp, but this ended up begin quite large.
You are in a bunker during a world problem (something like Covid but bigger, forcing many people underground in bunkers).
The game is split into two sections. The first is a complex computer system with areas like digital libraries, an encyclopedia, archived footage, etc. The second is the bunker itself, which you can explore, including lockers, a library, etc.
The system used is Moiki, and it looks great, with satisfying fonts, click effects, images, and music.
Overall, the story was quite complex. I had to use hints eventually (I didn't realize at first that you can't access later hints without accessing earlier hints). I feel like the ending I received didn't resolve all the narrative threads, but I liked it overall.
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