The player progresses through a series of scenes, seeking revenge for his master's death.
The interface and game was bug-free. The major criticism about the interface for most players will likely be the inability to change how the text displays. Constantly hitting return is necessary to advance just a couple lines of text.
There were attempts to add a little mystery and magic to the plot, particularly near the ending. Unfortunately, the UI avoids text dumps and similar actions, which are often how emotional depth and meaning take place in IF. I think this game is somewhat limited by the brevity of dialogue.
There may be multiple ways to overcome certain plot-related obstacles, but unfortunately I did not find it to be worth replaying.