This is a small Inform game centered around adverbs, the second such game I have encountered (the other being Forever Always).
It's also designed to always look 'nice'. Typically parser transcripts don't read as a full story because the player will wander around and have lots of > symbols everywhere. Some games, like Laid off at the Synesthesia Factory and My Angle, got past that by eliminating the parser prompt symbols and making the game's error messages read like actual story, or just advancing the story no matter what you do.
This game removes the parser prompt and messages. It also writes its responses in verse.
It was a bit hard to figure out what to do at first, but typing different emotional adverbs and watching the reactions helped me get to an ending.
The story is about a woman dancing in the woods at night, weary and wanting to stop but unable to do so. More lore is spooled out as you continue.
Interesting concept, but a bit confusing.