Okay, I tried to like this game. The writing was good, and the concept seemed simple enough- but I just couldn't quite get into it.
I got annoyed right off the bat by some poor implementation. When you enter a room, a key falls down in a crack in some floorboards. Your heart sinks as you wonder how you're going to get it back.
But you can't refer to the key, crack, floorboards, or floor in any meaningful way. Can't examine them, look at them, etc. Is that key not important, or is this under-implemented.
Then I find a map I'm looking for in a glass demijohn.
>HIT DEMOJOHN WITH WRENCH
The demijohn is made of something like industrial-grade chemistry glass. You kick it and hurt your foot.
I found this odd considering that HIT [something] and HIT [something] WITH [something] must be specifically programmed seperately.
The writing was good and I wanted to get into it, but I found myself frustrated by these. (Granted, I didn't expect breaking the demijohn to work, but kicking it and hitting it with an object should definately be seperate). The other reviews on here make me think it gets better, but these two things happened right away, and I played this twice and tried to like it, but couldn't.
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