A Reading in May

by Anonymous

2012
Slice of life
Inform 7, ADRIFT

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Review

2 of 2 people found the following review helpful:
More a read than a play, January 19, 2012
by DB (Columbus, OH)

The book, of all things, is unimplemented. Stronger implementation (even of just a few important details) could reap stronger immersion and affect. There was also a (Spoiler - click to show)cigarette at one point which the PC had, but again, not implemented, not in the inventory, so it pulls one out to suddenly realize it *is* there.

(Spoiler - click to show)All one does here is type >READ. While I'm open to the idea that a single-action, multi-turn IF could express something powerful, here I think the forced single-mindedness of the player prevents them from connecting with the distracted state of the player character.

(I'm trying my best to avoid spoilers here, but in a work so short it's maybe a little tough.)

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Joey Jones, January 20, 2012 - Reply
I think one-verb games work best if there's a custom message that redirects (or even better, recognises) other actions. Five minutes spent cobbling together the code and message would reap considerable rewards.
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