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4 of 4 people found the following review helpful:
This man knows nothing, January 4, 2024
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2023

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp. I beta tested this game).

In the English class I took as a high-school sophomore, in lieu of formal essays the teacher would have us write little weekly papers in response to a quote he’d pull from whatever book we were reading. Usually the quote would clearly invite a specific kind of analysis, like it’d spotlight a key theme or a bit of character development or what have you, but every once in a while he’d mess with us, like when we were reading Updike’s The Centaur: out of that novel’s heady mix of mythological allegory, lyrical landscape-painting, and squalid small-town depression, he extracted for our waiting pens the bare clause “…a sluggish digestive rumbling.”

This was, so far as I remember, a totally insignificant quartet of words, brought on by one character drinking coffee on an empty stomach or something like that – a mere incidental detail signifying nothing. The upside was that I felt free to write whatever I felt like, and for whatever reason, I decided what I felt like writing was a three-page narration of Socrates’s last hours. I had him run through a monologue about his devotion to philosophy and the ideal, drink the hemlock in perfect equanimity, and say goodbye to his disciples with no great show of emotion. Yet even as his spirit faced its end with calm, I had his body rebel, guts heaving and roiling against the hemlock, lungs desperate to keep gasping down air. The ending line (I was very proud of the ending line) was “what is Truth? Truth is a sluggish digestive rumbling.”

All of which is to say that even to a teenager whose knowledge of Socrates came mostly from The Cartoon History of the Universe, the idea of using him to dramatize the physical nature of man is irresistible: to levy a critique of pure reason (wait, that’s Kant) by bringing the body into the equation, to juxtapose the phenomenology of spirit (oops, that’s Hegel) with the reality of flesh. This is something Xanthippe’s Last Night with Socrates does, and does well – we meet an embodied, earthy Socrates, with a big nose and a bigger belly, and with a taste for wine and food and sex – but it’s also, let’s face it, a sophomoric trick that isn’t actually that interesting: ideas come from people, and people exist in the world, film at 11.

No, what’s interesting in this game isn’t so much what’s done with Socrates qua Socrates, as what’s done with his wife Xanthippe, and therefore with him in relation to her. Xanthippe has come down through history only as a silent archetype, demonized by centuries of male writers as a shrew so vituperative that Socrates turned to harassing passers-by in the agora just to escape her clutches. It would be tempting to flip the tables on this legacy of misogyny by positing a Xanthippe who’s a perfect mate for her husband, someone who’s supportive of his endeavors, an intellectual match for him, and able to create a harmonious home for him as a refuge from the small-minded politics that ultimately killed him. Fortunately, Victor resists this temptation: his Xanthippe is certainly Socrates’s equal, but she’s recognizably someone who gossips would turn into a legendary termagant. She holds a grudge, she knows what buttons to push, she calls him on his BS. It would have been easy to write this game to be about reacting to the great philosopher; instead, he has to react to her.

There’s a lot of skill needed to make this work, though; it’s easier to describe the dynamic between two long-married people than it is to show it, especially when they’re interacting in circumstances as extreme as these (the premise, memorably laid out by the blurb, is that as Xanthippe you’ve bribed your way into his prison cell on the eve of his execution, bent on one last roll in the hay). The game rises to the challenge by slaughtering sacred cows left and right. Almost the first thing out of Xanthippe’s mouth is ”come here, humpty grumpy Socratumpy,” which is a hilarious line but also a statement of intent: these characters aren’t going to be mere figures mouthing stentorian dialogue, but human beings who demand to be understood as such. This does mean that there’s more than a bit of anachronism in the dialogue (there’s a reference to a cuckold’s horns, for example, though I’m pretty sure that figure didn’t exist in antiquity) but the game is more than worth the candle: freed of the need to hew to some imagined Merchant-Ivory portrait, the game has full rein to be funny and sincere.

Indeed, while the circumstances of the characters are quite dire, Xanthippe’s Last Night with Socrates made me laugh as much as any game in the Comp. There are of course philosophy jokes sufficiently accessible that I got them (despite the passage of 25 years, I’m still mostly relying on that Cartoon History for my knowledge of Socrates), little Classical in-jokes (“That’s not what Alcibiades told me”/”You shouldn’t believe everything Alcibiades says”), and parodies of Homer, but the humor really proves its worth in the fights between the two spouses – for of course, whatever you choose, the evening quickly goes off the rails and a lifetime of resentment, regret, and suspicions get dredged up for one final look.

Arguing with your spouse is usually not considered fun IF gameplay, but here, it’s both integral to the story and entertaining in its own right. The marital dynamics here are very keenly observed – I swear that I’ve had some of these exact fights with my wife, especially the one about what counts as an apology, and Socrates’s inability to let an opportunity for a little joke slide or refrain from raising tiny, completely insignificant objections had more than a bit of a personal resonance – but among the heart-truths they sling at each other are enough gags and funny moments to make the conflict go down easily. The game’s also careful to manage the power disparities: neither one is wholly right or wholly wrong, the emotions aren’t allowed to go too far out of bounds, and since the game is necessarily framed by the question of when to sacrifice truth for social expedience (with Socrates’s example implicitly suggesting the answer is “very rarely”), it would feel perverse to try to avoid conflict when there are things left unsaid. As a result, despite being the kind of player who’s almost invariably polite when given the option, here I was gleefully picking the choices that maximized the amount of time Socrates was raked over the coals for slipping and calling Xanthippe a cow.

So yeah, this is quite a fun and funny game – I think this is the only time in IF Comp history when a player character has (Spoiler - click to show)shagged Plato. But as with many of Victor’s games, the comedy is in service of a non-frivolous examination of what we owe each other, what partnership can look like, and how we can imagine saying goodbye to the most important people in our lives. The closing scene is lovely and wraps many of these threads together, positing a domestic origin for the famous Allegory of the Cave that’s sweet and sexy and segues beautifully into the final bout of lovemaking (I know a mid-Comp update added the option to wrap up with cuddling, but that choice feels decidedly non-canonical to me).

For all that it’s set almost 2,500 years ago, Xanthippe’s Last Night with Socrates feels vital and contemporary; just as the questions Socrates grappled with are still ones that haunt us today, there’s nothing in this story that feels like it’s since been solved. Shorn of their dramatic circumstances, these dialogues are ones many of us have, or will have, with our partners – and just as in the game, those conversations proceed a lot of yelling and ill-advised joking that we hope history will fail to record.

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