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2 of 3 people found the following review helpful:
The Platonic Ideal of a romance simulator (almost), October 11, 2023
by ccpost (Greensboro, North Carolina)
Related reviews: IF Comp 2023

Choice-based games lend themselves really well to romance simulators -- and this is of course a very popular genre for this style of IF -- the idea being that our choices in our interactions with other people add up positively (toward attraction), negatively (toward repulsion), or just don't register (toward neutrality). It's easy to quantify these interactions and to add in enough additional variables to make things interesting. Xanthippe's Last Night with Socrates bills itself as a romance simulator, but indicates from the jump that this game is going to do something quite different with the genre...

There are several things going on with the premise that make this an incredibly compelling -- and also very strange -- romance game. First, this is a work of historical fiction, exploring the romantic relationship between two real people from history. The ancient Greek setting, with very different ideas about relationships and sexuality and far removed in time from the contemporary moment, adds a good deal of ambiguity and uncertainty about what to expect. More notably, though, are the particular people involved and the point in time at which the romantic encounter is occurring: Xanthippe, Socrate's second wife, has bribed her way into the jail cell where the philosopher sits captive the night before his execution. Sex is probably on the menu for a last night rendezvous...along with some other not so happy thoughts.

Victor Gijsbers states in the introduction to the game some of his intent behind this premise: to complicate the figure of Xanthippe, of whom we know little about and the little we do know does not cast her in a favorable light. It's impossible to judge someone from a few lines in the annals of history (it's hard enough to judge contemporaneous personages!), and this is the utility of interactive fiction: to carve out an alternative imaginary, our own illuminated cave. Gijsbers depiction of Xanthippe (and Socrates for that matter) is rich and nuanced. Xanthippe has her problems, for sure, but she is presented as a powerful, intelligent, and really funny woman.

It's this woman that Socrates has fallen in love with and married, and through the course of the game, we learn about the complexity and depth of their relationship. So, yeah, the game starts with Xanthippe trying to seduce Socrates,(Spoiler - click to show) (and ultimately succeeding! at least in my playthrough, though I'd be curious to know if it's possible for the attempt at romance to flame out) but the conversation that develops touches on all aspects of their life together. There are so many beautiful, poignant moments that communicate the timelessness of love -- as well as the inescapable contingency of love.

There are just a couple minor aspects of the game that didn't work for me. First, I felt that the tone and diction of the game shifted in some jarring ways at times, from a somber and restrained tone to an upbeat, almost slapstick tone. The purpose of the tonal shifts is clear, in that the game has some powerful emotional extremes and contrasts, but this was not always done subtly in the text. It almost felt like the writing would go between different styles of translating ancient Greek literature: from Chapman's Homer to a retelling of the Odyssey in contemporary tongue. Xanthippe and Socrates would at times talk in quite quippy exchanges that just felt kind of out of place. I'll be clear that this was not the case on the whole, as the writing in general was strong, but Gijsbers didn't always land these shifts in emotionality.

The other issue was one of design. This is a choice-based game, though long stretches of the game did not present momentous choices. In fact, for much of the game, I didn't feel -- as the player -- that I had a real stake in determining how Xanthippe was directing the conversation (or her seduction attempts). I still very much enjoyed the ride, but a lot of the game felt like a shadow play being carried out before my eyes. There were definitely some key decision points,(Spoiler - click to show) (like when Xanthippe comes clean about her affair with Plato and confesses to Socrates whether this was just a fling or a serious relationship for her) but these typically were chances for the player to register their thoughts about the situation and not make choices that would initiate drastically different paths in the game itself.

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