SameGame

by Kevin Bracey

Non-IF game
1998

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Number of Reviews: 2
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1 of 1 people found the following review helpful:
An excellent example of z-abuse, September 18, 2015
by mjhayes (Somewhere east of Garinham)

This "abuse" title uses colored text, a mouse interface, and high score saving. The only thing missing is timer routines, since it's a turn-based solitaire game. If anything, it's a diagnostic tool to see what your interpreter can handle.

The game itself takes about two minutes to play, putting it into the "coffee break" genre with high pick-up-and-play value - and with high score retention, it has high arcade replay value. My par is 3,000 points. I had exceeded 4,000 points once.


4 of 9 people found the following review helpful:
Rather Fun Lo-Res Arcade Game, November 6, 2007
by AmberShards (The Gothic South)

No, it's not IF. On one hand, this should receive zero stars. On the other hand, it does use the Z-machine. What is it, besides a game with a lackluster name? It's one of those "make the colored objects touch to get points" game, where the more balls of the same color that touch, the higher your score. It comes with a hall of fame with some scores already filled in. It's not timed, but you only play one screenful. There are no bonus rounds. It's a simple, straight-ahead, entertaining arcade game. It deserves some kudos for using the Z-machine to do it, and succeeds at what it set out to do. With that said, there are far better examples of this particular arcade genre.



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