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Tap into pure, unconditional love, be engulfed in a journey of oneness, and bring peace to a place that knows none.
"Twin Flames" is an interactive novel by Ivailo Daskalov, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Enjoy the beauty of the self-discovery that occurs when one soul finds its other half, and they start a mission that will change the lives of many. Help the twin flames uncover the mystery of who they were in previous lives and find their way home.
Enjoy a 50,000-word tale of love, redemption, and ascension.
Surrender to the power of true love.
Switch back and forth between both the male and female twin flames.
Decide on their specializations and relations with current romantic partners.
Delve in an universe of light, witchcraft, ETs, dragons and reptilians.
I am personally of the opinion that the writer genuinely has some good ideas for a game. Still, I can't praise the execution here.
The game description is compelling, and really filled my heart with those warm feelings. In this game, there are two player characters, one male and one female (you can customize their names.) Initially working with different factions, the story slowly brings them together and has them work together and build a relationship with each other. There are a few stats, including one which measures the relationship between both characters. Stat changes are communicated to the player, which again, is good in my book.
Still, the writing here is rough, and this problem is aggravated by long infodumps which can be difficult to break down for that reason. I lost track of the plot and story very quickly, and never really found myself back on track.
Interestingly, there is a puzzle in the game, but I was able to solve it perfectly on my first attempt by largely picking at random. (Hmm...)
I really liked the twin flame concept, and the idea of controlling two characters who are initially opposed but eventually get drawn to each other. The idea is great, but just I can't say the same for the execution.