A traditional sequel in the Hollywood style: everything people liked about the original but more and bigger. Locations are more expansive, puzzles are more complex (there's even a full-blown escape room in here), NPCs generally have more to say. As a result it does lose some of the elegance and simplicity that gave the original its charm. But it gains some great gags: the sea-captain's diary is an entertainingly absurd piece of Spike Milligan-esque nonsense-humour. The sudden appearance (and subsequent complete disappearance) of RPG combat is also worth a chuckle (but will turn out to be a major gameplay element of the next game). A nice wrinkle is that a lot of the puzzles are about creating the fire-source that you need to proceed. Straight-up (Spoiler - click to show)killing a guy may seem a bit out-of-character for the protagonist, but actually fits with the (Spoiler - click to show)implied violence of the first game's ending. As well as being a neat metaphor for letting go of the past and looking forward instead of clinging on to a mythical "golden age".