The Minimalist Game 2

by NOM3RCY profile

Slice of life
Inform 7

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Review

8 of 10 people found the following review helpful:
Not AS Minimal, November 24, 2010
by tggdan3 (Michigan)

The minimalist game 1 was a simple yes/no question asking you if you want to win.

This has 2 rooms, each room with one implemented (barely) item, and 6 turns before you die.

I get it: it's minimalist, but even still, there are a few things that need fixing in it.

>ENTER CAR
You mount that car.

Not sure if this was on purpose, but you should probably get in a car rather than mounting it in order to drive.

>NORTH
You can't.

You are supposed to drive (ride) the car north, maybe a different default message.

Then the two items are That Car and That Door. (Probably should have not been capitalized).

The intro tells you that you can go to that door and win or wait until 9:05 and die. In this case, it might be nice if the status line gave us the time of day instead of the turn count. (It turns out you die after turn 6 FYI).

There's still that issue as to whether practice games should even be released or put on this site. I don't want to discourage you from writing more... but delay your desire to release things until you have a working game you can be proud of.

I rate this low, not to discourage, but because you just can't put this up to other games, even very short "minimalist" games, such as Aisle, Pick Up the phone booth and die, and similar games. If the author insists on short games like this, I suggest he play those those games for inspiration.

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