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Breathless at CEH: A curious case of Christmas party

by Ebrahim Afyounian

Science Fiction
2021

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About the Story

This work is intended to showcase the use of gamification (and more specifically the use of digital escape rooms) for teaching bioinformatics in the higher education context.


Game Details

Language: English (en)
First Publication Date: May 2, 2021
Current Version: 1
Development System: Twine
Forgiveness Rating: Polite
IFID: FE1F92A8-83A5-462F-82C5-C02B01B92E77
TUID: of1ej458mb7oz8lb

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This is version 3 of this page, edited by Zape on 2 May 2021 at 10:31pm. - View Update History - Edit This Page - Add a News Item