Snowhaven uses effective storytelling to deliver a complete experience in a small set of locations. The player uses simple objects to complete some basic tasks, but relationships and memories add narrative weight to the proceedings.
The story strikes a balance between important physical details and the emotional components that motivate the main character. I appreciated its clean, efficient writing.
Black-and-white graphics make effective contributions to the wintry atmosphere without becoming a distraction — subtle animations in a few locations reinforce the impression of frozen stillness everywhere else. I initially thought that one challenge required a solution that could only be found in the game's images, but some later digging uncovered alternative clues elsewhere in the text.
A few parts of Snowhaven felt like the infamous “kill the dragon with your bare hands” sequence from Adventure. Had I cleverly guessed the correct sequence of phrases to solve a series of under-clued puzzles? Or were these obvious solutions that shouldn’t need to be telegraphed? (If it’s the latter, then I salute some brilliant design work that made me feel good about myself.)
Snowhaven offers an atmospheric experience that focuses less on puzzles and more on details. Overall, it’s a short, polished story that was satisfying to complete.