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About the Story
Someone is whispering behind your back: "She used to be the greatest thief in Contrition, until..."
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Number of Reviews: 2
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This twine game is inspired by Pacian's Weird City Interloper. In both games, you use keywords in different locations to advance the story.
In this game, you have a few locations, and an inventory. Both are dynamic. You move to a new area and use a new item. Being porpentine, the inventory includes things like emotions.
Overall, the mechanic was nice, and the vaguely futuristic surrealism worked for me. However the overall gameplay turned into repeatedly cycling through the inventory in every location, hoping for something to pop out. An interesting experiment
Anyway, you got your typical Porpentine urban/medieval/futuristic dirty/slimy/barren wasteland which reveals itself interestingly by adding interaction words to a menu as you explore. If you LISTEN in the first area, that lets you GOSSIP and then SKULK, and you have access to an increasing list of areas where you can LISTEN, GOSSIP, and SKULK and acquire new buttons like KEY and DEVOTION and HORROR. Basically each one of these is potentially a sensory description of the location you are in and an action, but you won't know until you click, and it doesn't matter because there's not much you're going to do wrong by just clicking. Getting new interaction words and then revisiting locations where you didn't have them before is the bulk of exploration. I never felt like I was doing anything intelligently with this, just click every interaction, find a new area, go to that one and click every word, loop back if I have a word I didn't try in an original area. I like this as a prototype for a larger work.
Porpentine excels at visceral imagery and making Twine do what she wants. I don't think she's interested in story cohesion or character development. Perhaps it's a flavor you either get or you don't, and this type of thing over and over is obviously not intended for me. I appreciate and admire the imagination and HTML skills that go into her works, but I don't feel in any way affected at the end as many other people are. Does that make me a monster?
|The Sweetest Honey, by Mauro Couto|
Average member rating: (8 ratings)
Anima is an unsure man, terrified by the idea of dying. But one day discovers that he cannot die. Instead, he wakes up from the beginning of the day, as if nothing had happened. ¿Will be Anima able to overcome his fear? English...
|Degeneracy, by Leonard Richardson|
Average member rating: (15 ratings)
The glitterings of Gold, Jewels, Tapestries, &c. belie the Corruption of he who 'til recently occupied this high Seat. A white Carpet, once flanked by Sycophants & Counsellors, now lies untravelled. It leads away from the Seat & towards...
La Faille, by Chester
Average member rating: (2 ratings)
"La Faille est une nouvelle fantastique interactive dans laquelle un groupe d’adolescent en voyage scolaire va devoir faire face à la disparition mystérieuse d’une de leurs camarades de classe… Prenez part à cette aventure aux limites du...
For Your Consideration: Games from 2014 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...