In the first scene, Detectiveland strikes a distinctive, familiar tone. A cold beam of hard-boiled cynicism, projected through a filter of coy self-awareness. From beginning to end, the exposition and action are consistently direct, sparse, and more than a little silly. The music and the type-writer theme complement this style very nicely.
The puzzles are fun, and the solutions are often a bit off the wall, without becoming unguessable. It helps that they don't all have to be solved in a particular order. For the better part of the game, there are three cases that can be worked on simultaneously or in any order. Some of the puzzles (including the last one) can be solved in several different ways.