External Links

UNDO doesn't work well in Gargoyle
Requires a Hugo interpreter. Visit IFWiki for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Clockwork Boy 2

by Marius Müller profile and Jon Blask profile

Episode 2 of Clockwork Boy

(based on 1 rating)
1 review

About the Story

A collaborated continuation of the Clockwork Boy tale, written for the 2nd Hugo Open House Competition.

Game Details


- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

Average Rating:
Number of Reviews: 1
Write a review

4 of 5 people found the following review helpful:
Does better with the fiction part than the interactive part., February 27, 2013

This short piece wouldn't be out of place as an entry in IntroComp, because all that really happens is an introduction to a significant new character and plot development in the story world Müller has invented for this series. The attention of Mr. Blask seems to have improved the overall quality of the result, though the final product is still lacking in distinction as a work of interactive fiction.

As with the original entry in the series, what stands out most are the unrealized possibilities present in the setting that has been created. What little exposition there is hints at a sprawling vision of the Clockwork Boy universe in the mind of the author, a vision that does not seem to naturally fit with the mechanics of IF and which would probably be better served as a straightforward written tale.

Throughout both this work and its predecessor, the elements required by interactive fiction seem to have served only to interfere with the communication of the story that the author wants to tell. Puzzles feel grafted on and are not integrated into the telling of the story. Locations remain so shallowly implemented that they are little more than painted stage backgrounds for the intended events to transpire in front of. NPC dialogue is not implemented in depth, and what's there is so terse and direct that it offers neither the sense of discovery nor the sense of a living conversant.

I say all of the above not as mockery of the author's continuing sincere efforts but to point out that the work required to implement this story as interactive fiction may not be worth it. Think how much more story could have been told if the coding effort required to make this IF were simply put aside!

That said, if there is to be a Clockwork Boy 3, I strongly suggest that the author spend some time considering how to make the medium of IF work for the story instead of against it. The challenges are surmountable, and it would be a true shame if the rest of this vision never materialized in any form.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

This is version 3 of this page, edited by OtisTDog on 26 February 2013 at 10:41pm. - View Update History - Edit This Page - Add a News Item - Delete This Page