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"Valley of the Minotaur" is an EXTREMELY obscure (effectively non-existent, I fear) 1983 IF game developed exclusively for the Apple II-series of computers. Its author, Nicolas van Dyk, won a game-writing contest sponsored by Softalk magazine; the principal prize was he got his game commercially published. The game was a treasure hunt in the style of Zork I, and relied on a simple, two-word (verb-noun) parser. In addition to the collection of the various treasures, there was a secondary goal of slaying the evil Minotaur. Despite its relative technical unsophistication (as compared to the Infocom games of its day), it was a VERY large game which occurred in a huge & evocative island setting, requiring the use of both sides of its 5.25" floppy disk. The game was very quirky, and may have actually had some (minor) bugs.
I have no idea how to use this site... So I figure that I would do it this way. Would Valley of the Minotaur, by chance, also be called Lair of the Minotaur? If so, I found a disk image.
Great treasure hunt games by Molly
Good treasure hunting games in the vein of Zork and Adventure, although they may not necessarily be set in caves.
The Most Obscure Commercial IF Game I've Ever Played by Xervosh
I'm hoping to be reminded of some of the obscure little IF games I may have played during the 1980s, but since can't recall. In addition, this poll may get a few more obscure games from the 1980s (or early 90s, or late 70s) listed in the...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.