Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
You start at a desert campground beside the newly uncovered entrance to a long‑lost crypt — its doorway revealed after a haboob tore through the region. Ramen the Shaman is here with you, steady and unhurried, ready to walk you through the first steps before you descend. The crypt shifts. The dark listens. Somewhere inside the Gold Feline Idol waits to be discovered.
8th Place - Text Adventure Literacy Jam 2026
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Like several other games in this archaeology-themed competition, this has a mash-up of different cultures, with a Sherpa guiding us into an Egypt-like crypt that includes Meso-American iconography.
It uses what seems to be a custom system used once before by this author (MAD Candy Interactive Fiction Studio). It has several good features (visually nice-looking, can save etc.) but could use some more strong features (like being able to easily repeat commands).
The game centers around the same puzzles 4 or so times in a row with slight variations each time. I was surprised that the difficulty didn't increase and that there wasn't as much variety. There was a hard puzzle for me, but that's because I didn't examine all scenery and had trouble with the parser.
I did have some struggle with the parser, especially with things like the piano keys (the F key, for instance, can't be called F or Key or F Key but has to be called F Bone).
Overall, I feel pretty neutral about the game. There's a consistent plot but not a strong plot arc; there's helpful parser features but some basic parser elements that are weak; there are interesting puzzles but most are rendered moot by using the same elements over and over. So, pretty much neutral.