Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
In this homage to Douglas Adams, you play as Dirk Gently, the world's only holistic detective. Your landlord has ordered you to move your new sofa that the movers left in the stairwell, but there doesn't seem to be any possible way to move the sofa up or down from there.
|Average Rating: |
Number of Reviews: 2
Write a review
This is a product of "Speed IF", meaning it was written in under 2 hours.
Considering that, it's quite understandable that there are a number of unimplemented objects, no response to commands such as "About" etc.
As you might expect, it's very short, likely to take 10 minutes to finish at most, but is well written and contains a very novel device that would be great to play with more in a larger work.
Recommended as a short distraction, and fans of Douglas Adams may enjoy that it's based on "Dirk Gently's Holistic Detective Agency".
IF author Sean Barrett's brief homage to Douglas Adams on the occasion of his death (one of several produced as part of the DNA Tribute Speed IF) is an excellent example of what short-form interactive fiction can accomplish.
Using just three locations, a handful of objects, and two non-interactive NPCs, Mr. Barrett creates a brief but engrossing experience combining elements of Adams' Hitchhiker and Dirk Gently universes. Fans of Adams' work (such as myself) will appreciate the attempt to render Dirk Gently's unique worldview faithfully, while those unfamiliar with the underlying novels will probably still find themselves drawn into the puzzle that Barrett presents.
While the piece has a cliffhanger ending (and is unlikely to be continued due to intellectual property laws), it provides a satisfying and well-balanced dose of exploration, problem-solving, and humor. The puzzle is just the right level of complexity for an introductory sequence, requiring the player to begin coming to grips with the uniqueness of the game universe but not requiring mind-reading.(Spoiler - click to show) The manner in which the obvious solution doesn't quite cut it, and the humorous game feedback it generates, is perfect for easing the player into greater effort of puzzle-solving without presenting the frustration of a dead-end brick wall.
Though I doubt The Sofa at the End of the Universe would live up to Mr. Adams' preferred level of diabolical complexity in interactive fiction, it is a fitting tribute to the most highly-regarded "crossover" IF author in the field's history. Adams fan or not, I recommend this piece.
|Suveh Nux, by David Fisher|
Average member rating: (203 ratings)
An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
|Guess the Verb!, by Leonard Richardson|
Average member rating: (28 ratings)
"Now you too can GUESS THE VERB for fun and prizes! Read evocative and amusing room descriptions while manipulating interesting objects! Interact with the simulated motives and desires of quirky NPCs! No thesaurus required!" [--blurb...
|Lost Pig, by Admiral Jota|
Average member rating: (433 ratings)
Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. -- IFComp 2007 blurb