A lot of effort went into having a large "lexicon" of names to choose from when spawning a new girl to hit on at the tavern where you spend the first half of this short game. There is also a list of various personalities for the girls, complete with a multiple-choice system of things to talk about in an effort to get the girl's phone number. Among those personalities are the usual college stereotypes (milf, control freak, ex-nerd, goth, neurotic, etc.)
Too bad not nearly as much effort went into some decent writing. For one thing, you are carrying a pager. If it beeps before you had examined it, you will have missed your chance to find out what it looks like. Beyond that point, all you get when you examine it is what's on the display. There is a tremendous amount of dialog between your character and his sidekick, a "shifty heartthrob," and a lot of it is just awful. The author seems to have been as drunk as the characters in this game.
Then, all of a sudden, after a barfight, you're in a room with a few other guys, getting ready to go grave-robbing. The story kind of nudges you along from here until you either live or die at the end. There are really no puzzles to speak of, save for figuring out how to scale the fence to the cemetery.
So what makes this game memorable? The first half, the bar scene, has plenty of replay value. Be advised though, there is some sexuality in this game - but then, if you didn't quit after one minute, then you're probably not the type of person that would care.