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About the Story
Christine comes home from work to her tiny house to find that her son and husband are missing. In searching for clues she discovers a spellbook and must learn various magical spells and go to several different lands to find out what happened to her husband and baby and to go to retrieve them.
I welcome feedback on the puzzles as well, and can provide any hint information via email firstname.lastname@example.org
|Average Rating: |
Number of Reviews: 3
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To begin with, I haven't played many IF games and when it comes to reviewing this is my first. I had a different view of this game because I was one of the tester players and it was my job to find the things that make the game more difficult then intended. The first time I had taken many notes about some of the things that needed to be changed or at least altered/made more clear. After those changes were made I found that my focus went from trying to find the issues to actual enjoyment of the game.
I found the premise interesting and intriguing. The game play was very comfortable and natural in the language. As mentioned in the summary of the game there is a way to make the game unwinnable and I fell right into that path so needless to say that was a frustrating moment of defeat yet a teachable moment.
The interchanging of the clothing made the game interesting in the middle. I enjoyed the different responses the characters had to the clothing. I would like to have seen more of a use for that throughout the entire store rather than just the middle.
Overall I enjoyed the game. It was exciting to see what happened to the baby and husband and the way it was displayed/written made it that way.
I wanted more. I liked some of the language, but some basic commands seemed to be missing. Also, some short cuts would have been nice, so that it recognized the full extent of what I wanted to do (a bit more of an expert system).
I also feel like the beginning was a bit lack luster, and it didn't drag me in enough. I mean, couldn't they have gone to a park or something? Showing me that something was amiss would have been good.
I think that this is a very fun game, perhaps, but the story and play-style is a cliche. My games are criticized for being "typical" of this site -- short and pointless -- but I think there may be too many "typical" of the genre games here.
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Games with a Time Travel Puzzle by tggdan3
Maybe the whole game isn't about time travel, but I really got into some games when they had a time travel puzzle in it- especially when it can be difficult to implement such a puzzle.
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Everybody always dissing mazes in IF. What are the games that prove them wrong?