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About the Story
Christine comes home from work to her tiny house to find that her son and husband are missing. In searching for clues she discovers a spellbook and must learn various magical spells and go to several different lands to find out what happened to her husband and baby and to go to retrieve them.
Language: English (en)
Current Version: 1
Development System: Inform 7
Forgiveness Rating: Cruel
I welcome feedback on the puzzles as well, and can provide any hint information via email email@example.com
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|Average Rating: |
Number of Reviews: 3
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To begin with, I haven't played many IF games and when it comes to reviewing this is my first. I had a different view of this game because I was one of the tester players and it was my job to find the things that make the game more difficult then intended. The first time I had taken many notes about some of the things that needed to be changed or at least altered/made more clear. After those changes were made I found that my focus went from trying to find the issues to actual enjoyment of the game.
I found the premise interesting and intriguing. The game play was very comfortable and natural in the language. As mentioned in the summary of the game there is a way to make the game unwinnable and I fell right into that path so needless to say that was a frustrating moment of defeat yet a teachable moment.
The interchanging of the clothing made the game interesting in the middle. I enjoyed the different responses the characters had to the clothing. I would like to have seen more of a use for that throughout the entire store rather than just the middle.
Overall I enjoyed the game. It was exciting to see what happened to the baby and husband and the way it was displayed/written made it that way.
I wanted more. I liked some of the language, but some basic commands seemed to be missing. Also, some short cuts would have been nice, so that it recognized the full extent of what I wanted to do (a bit more of an expert system).
I also feel like the beginning was a bit lack luster, and it didn't drag me in enough. I mean, couldn't they have gone to a park or something? Showing me that something was amiss would have been good.
I think that this is a very fun game, perhaps, but the story and play-style is a cliche. My games are criticized for being "typical" of this site -- short and pointless -- but I think there may be too many "typical" of the genre games here.
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New walkthroughs for December 2022 by David Welbourn
On Friday, December 30, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...
Games with a Time Travel Puzzle by tggdan3
Maybe the whole game isn't about time travel, but I really got into some games when they had a time travel puzzle in it- especially when it can be difficult to implement such a puzzle.
Games that most resemble an Infocom work by David Cornelson
If you've played a game that "feels" like an Infocom game, add it to the list.
Games that include a maze you would describe as 'hey, actually fun' by Jeremy Freese
Everybody always dissing mazes in IF. What are the games that prove them wrong?
Games with multiple endings by tggdan3
Obviously not counting "death" as an ending, but non-successful ends can count if there are other successful ends. Variation in endings should at least vary the ending somewhat (as opposed to be an extra word or two).