Outsided

by Chad Elliott

1999
Espionage
Inform 6

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Review

1 of 2 people found the following review helpful:
A buggy, rough spy game with a fun concept, April 18, 2016

This game has grammar and spelling trouble, illogical puzzles and a tendency to switch colors randomly while playing in parchment (including to all back).

This is a shame, because the story concept and writing are a lot of fun. After a brief opening scene or two, the game picks up and changes direction.

You might as well use the walkthrough, as the games puzzles don't make much sense without it. This is yet another early game that shows the need for tools like Twine that let people write interactive stories without worrying about implementing a lot of background or freedom.

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<blank>, June 24, 2016 - Reply
Careful with that last sentence.. You're saying "If you don't want to make games with a lot of freedom or background implementation, go CYOA instead of parser". That assumption is a bit south from the truth, and you'll probably be better served with a sentence like "This is yet another early game that shows the need for tools like Twine that let people write interactive stories focused on the storytelling aspect rather than a meticulous world model".

Yeah, if you look at it one way, it's essentially what you said. But if you look at it another way, it isn't quite. ;)

I remember trying to play this game. I struggled against the first puzzle, took a look at the walkthrough, and quit. I play every game - that doesn't mean I have to finish every game, especially not the ones that irritate me. Completionist yes, masoquist no.
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