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a housecat knows when it’s time is a linear, horror-inspired narrative game inviting players to become a young woman, who has recently inherited her family’s funeral home out in the Florida Keys, handling sudden isolation due to a storm. Taking inspiration from books such as House of Leaves and movies such as Hereditary, at its core, a housecat knows when it’s time picks up and gazes at familial relations, and investigates the way grief can quietly transcend generations.
This a a very well-written but overall unstrusctured short, linear twine story about a funeral home late at night, and a cat.
It cites influences like House of Leaves, and has a bilingual protagonist, with the game including vivid details of a Hispanic family's life and culture. The protagonist is relatable and there's some great scene-by-scene writing.
This setup gave me huge expectations, but the story ends with a very quick infodump and sudden ending with nothing but a 'start over' link. It felt like it was missing a third of it; the ending could have worked with more middle exposition, or it could have worked with a longer denouement, but I was left feeling unsatisfied. But I would love to read more by this author, as I love the style.